Post by flagg on Sept 23, 2014 19:10:00 GMT
Kingdom Name: The Velim Confederacy
Race: Elves
Capital Name: Sepulchrave
Buildings:
Trading Port: allows 1 sea trade route
Manor Name Zar Dratha
Buildings:
Peasant Hovels: + 2 gold/turn
Villages:
Zar Fen: 1 village with no special resources + 3 food slots
Zar Gothryn: 1 village with no special resources + 3 food slots
High Odros: 1 village (really a large, depopulated city) with stone (lots of old ruins)
Zar Pellos: 1 village with wood
Unmingdol Mines: 1 village with saltpeter
Starting resources: 10 gold, 2 stone (or more if we're few turns in?)
Name of Monarch: His Eminent Radiance Dismus Ictavio Moravgorian Othos Velim, Exarch of the Velim Confederacy
Alias: Dismus the Sly
Retinue: (+1 for elven racial bonus)
Merchant
Administrator
Architect
History:
Located on the rain-swept, mountainous, pine-covered shoreline known in former ages as the Wizard’s Coast, the Velim Confederacy is a loose confederation of elvish Great Houses that managed to survive the coming of the southern empire. The remaining Houses- just Vos, Skyre, and Velim survive of the original eight- are mere shadows of their former selves. The Confederacy, once a teaming center of trade and learning renowned throughout the North and ruled over by the wizard-lords of the Houses, is now a desolation- a few dismal towns amid the ruins of former grandeur. The old capital of High Odros is a charred, depopulated monument to those who would defy the new order and the new faith. The sole remaining city in the region, the ancient port of Sepulchrave, boasts a fraction of its former population, and large sections of it have been swallowed by the sea.
Always xenophobic and isolationist and never friendly towards the ‘lesser elves’ of the Eshara Empire, the Great Houses of the Confederacy attempted to remain neutral in the battle between the old empire and the new. But the Vaekirate declared a holy war on the mage-lords shortly after the toppling of Eshara. The battles between the elves and the fanatical wizards of the Faith caused incredible devastation across the region. Indeed, the after-effects of these battles account for the region’s constantly storm-wracked weather down to the present day. Needless to say, the Empire and the Faith toppled the Great Houses and the native wizards fled, died, or were captured. The Vaekirate swept through the coast, taking those with magical potential back to the south for indoctrination, pillaging the great libraries, and leaving the population sullen and impoverished, their rulers dead, their cities burned.
As an afterthought, the Empire placed an unusually compliant young scion of House Velim, Dismus the Sly, as Exarch of the wrecked country, and proceeded thereafter to take little account of what took place in the devastated backwater.
Ever since, the (by elvish standards) young Exarch has worked to piece together the ruins of his homeland, ruling from the half-ruinous port of Sepulchrave. Uniting the fractious remnants of the Great Houses through a mixture of guile and outright brutality, Dismus has imposed a modicum of order in the damp, squalid hamlets of the Coast, and eyes the growing divide between the Empire and the Vaekirate with cold interest. His first priority has been to increase his own income and infrastructure, while remaining on good enough terms with the Imperial authorities to avoid the depredations of more militarily powerful factions.
Haughty and xenophobic at the height of their power, the people of the Confederacy have become even more so since their humiliation at the hands of the Empire. The peasants and underclasses have been largely unreceptive to the missions of Vaekirate, though the upper castes of course pay lip service to the new god.
On the other hand, the Exarch of the Confederacy has been keen to curry favor with the Imperial authorities, who for their part have taken an interest in the region’s sorcerous past. There are rumors that the Great Houses, even in their weakened state, still house individuals of great magical talent, and that the Vaekirate did not manage to capture or kill all of the mage-lords of old. Given the Faith’s monopoly on magic wielders in the South, some of the more forward thinking Imperial potentates have taken the view that an alliance with the (rumored) wizards of the Confederacy could be useful in the future, in the coming reckoning with over-powerful Vaekirate.
Race: Elves
Capital Name: Sepulchrave
Buildings:
Trading Port: allows 1 sea trade route
Manor Name Zar Dratha
Buildings:
Peasant Hovels: + 2 gold/turn
Villages:
Zar Fen: 1 village with no special resources + 3 food slots
Zar Gothryn: 1 village with no special resources + 3 food slots
High Odros: 1 village (really a large, depopulated city) with stone (lots of old ruins)
Zar Pellos: 1 village with wood
Unmingdol Mines: 1 village with saltpeter
Starting resources: 10 gold, 2 stone (or more if we're few turns in?)
Name of Monarch: His Eminent Radiance Dismus Ictavio Moravgorian Othos Velim, Exarch of the Velim Confederacy
Alias: Dismus the Sly
Retinue: (+1 for elven racial bonus)
Merchant
Administrator
Architect
History:
Located on the rain-swept, mountainous, pine-covered shoreline known in former ages as the Wizard’s Coast, the Velim Confederacy is a loose confederation of elvish Great Houses that managed to survive the coming of the southern empire. The remaining Houses- just Vos, Skyre, and Velim survive of the original eight- are mere shadows of their former selves. The Confederacy, once a teaming center of trade and learning renowned throughout the North and ruled over by the wizard-lords of the Houses, is now a desolation- a few dismal towns amid the ruins of former grandeur. The old capital of High Odros is a charred, depopulated monument to those who would defy the new order and the new faith. The sole remaining city in the region, the ancient port of Sepulchrave, boasts a fraction of its former population, and large sections of it have been swallowed by the sea.
Always xenophobic and isolationist and never friendly towards the ‘lesser elves’ of the Eshara Empire, the Great Houses of the Confederacy attempted to remain neutral in the battle between the old empire and the new. But the Vaekirate declared a holy war on the mage-lords shortly after the toppling of Eshara. The battles between the elves and the fanatical wizards of the Faith caused incredible devastation across the region. Indeed, the after-effects of these battles account for the region’s constantly storm-wracked weather down to the present day. Needless to say, the Empire and the Faith toppled the Great Houses and the native wizards fled, died, or were captured. The Vaekirate swept through the coast, taking those with magical potential back to the south for indoctrination, pillaging the great libraries, and leaving the population sullen and impoverished, their rulers dead, their cities burned.
As an afterthought, the Empire placed an unusually compliant young scion of House Velim, Dismus the Sly, as Exarch of the wrecked country, and proceeded thereafter to take little account of what took place in the devastated backwater.
Ever since, the (by elvish standards) young Exarch has worked to piece together the ruins of his homeland, ruling from the half-ruinous port of Sepulchrave. Uniting the fractious remnants of the Great Houses through a mixture of guile and outright brutality, Dismus has imposed a modicum of order in the damp, squalid hamlets of the Coast, and eyes the growing divide between the Empire and the Vaekirate with cold interest. His first priority has been to increase his own income and infrastructure, while remaining on good enough terms with the Imperial authorities to avoid the depredations of more militarily powerful factions.
Haughty and xenophobic at the height of their power, the people of the Confederacy have become even more so since their humiliation at the hands of the Empire. The peasants and underclasses have been largely unreceptive to the missions of Vaekirate, though the upper castes of course pay lip service to the new god.
On the other hand, the Exarch of the Confederacy has been keen to curry favor with the Imperial authorities, who for their part have taken an interest in the region’s sorcerous past. There are rumors that the Great Houses, even in their weakened state, still house individuals of great magical talent, and that the Vaekirate did not manage to capture or kill all of the mage-lords of old. Given the Faith’s monopoly on magic wielders in the South, some of the more forward thinking Imperial potentates have taken the view that an alliance with the (rumored) wizards of the Confederacy could be useful in the future, in the coming reckoning with over-powerful Vaekirate.