Post by aspenivan on Jun 18, 2017 20:06:25 GMT
PUBLIC ORDER
Order represents the level of legitimacy and popular support your ruling state enjoys. High order implies that your populace is accepting of your rule, instilling common soldiers with a sense of patriotism and making your realm hostile territory for enemy agents. Low order, on the other hand, suggests frequent non-cooperation: artisans staging slow-downs and strikes, peasants abandoning fields or withholding produce, and resentment among soldiers conscripted into service.
Order is increased through Administration Districts, Provincial Courts, high Splendor, and potentially by High Priest actions as well.
Order is decreased in two primary ways: (1) Every realm suffers -1 Order per 15 population (round normally), and (2) conquests impose a temporary -1 Order per 10 new population absorbed (round normally)(lasts 4 turns).
As with most other mechanics, Moderation Marks may also affect Order. For example, winning a crushing victory with few losses against an ancient enemy might inspire patriotic fervor at home. On the other hand, two warring powers with no historic rivalry locked in a costly stalemate may find themselves both facing unrest at home from a war-weary population.
Order scales from +5 to -5, according to the following scale:
In addition to the effects on this scale, a nation's level of Order may factor in to Moderation Marks. For example, very low Order may trigger a rebellion among a disfranchised minority, or very high Order a surge of patriotic volunteers to fight off an invasion.
SPLENDOR
Splendor represents the reputation of your realm and its ruling state in the wider world. While Order represents the relationship between a state and the people, Splendor is a competition among states on the international stage. However, the effects of “winning” this competition will be felt in the homeland. Commerce will expand as merchants tend to travel to your capital more than others, mercenaries will offer preferential contracts for such a prestigious client, and your reputation will instill a certain amount of civic pride among the people.
A realm will gain some benefits for having any Splendor at all, but the most notable perks come only from being one of the Top Three.
Order represents the level of legitimacy and popular support your ruling state enjoys. High order implies that your populace is accepting of your rule, instilling common soldiers with a sense of patriotism and making your realm hostile territory for enemy agents. Low order, on the other hand, suggests frequent non-cooperation: artisans staging slow-downs and strikes, peasants abandoning fields or withholding produce, and resentment among soldiers conscripted into service.
Order is increased through Administration Districts, Provincial Courts, high Splendor, and potentially by High Priest actions as well.
Order is decreased in two primary ways: (1) Every realm suffers -1 Order per 15 population (round normally), and (2) conquests impose a temporary -1 Order per 10 new population absorbed (round normally)(lasts 4 turns).
As with most other mechanics, Moderation Marks may also affect Order. For example, winning a crushing victory with few losses against an ancient enemy might inspire patriotic fervor at home. On the other hand, two warring powers with no historic rivalry locked in a costly stalemate may find themselves both facing unrest at home from a war-weary population.
Order scales from +5 to -5, according to the following scale:
5: Significant malus to foreign subterfuge actions, significant bonus to conscript morale
4:
3: Malus to foreign subterfuge actions, bonus to conscript morale
2:
1: Slight bonus to conscript morale
0: No Effects
-1: Slight malus to conscript morale
-2:
-3: -10% Total Food, Supply, Luxuries, and Commodity slots (round down); malus to conscript morale
-4:
-5: -20% Total Food, Supply, Luxuries, and Commodity slots (round down); significant malus to conscript morale
4:
3: Malus to foreign subterfuge actions, bonus to conscript morale
2:
1: Slight bonus to conscript morale
0: No Effects
-1: Slight malus to conscript morale
-2:
-3: -10% Total Food, Supply, Luxuries, and Commodity slots (round down); malus to conscript morale
-4:
-5: -20% Total Food, Supply, Luxuries, and Commodity slots (round down); significant malus to conscript morale
In addition to the effects on this scale, a nation's level of Order may factor in to Moderation Marks. For example, very low Order may trigger a rebellion among a disfranchised minority, or very high Order a surge of patriotic volunteers to fight off an invasion.
SPLENDOR
Splendor represents the reputation of your realm and its ruling state in the wider world. While Order represents the relationship between a state and the people, Splendor is a competition among states on the international stage. However, the effects of “winning” this competition will be felt in the homeland. Commerce will expand as merchants tend to travel to your capital more than others, mercenaries will offer preferential contracts for such a prestigious client, and your reputation will instill a certain amount of civic pride among the people.
A realm will gain some benefits for having any Splendor at all, but the most notable perks come only from being one of the Top Three.
Base: +1 Trade Slot (any kind)
3rd Place: +1 Trade Slot, +1 Order, -1 discount to base mercenary cost
2nd Place: +2 Trade Slots, +1 Order, -2 discount to base mercenary cost
1st Place: +3 Trade Slots, +2 Order, -2 discount to base mercenary cost, free Regiment of Renown
3rd Place: +1 Trade Slot, +1 Order, -1 discount to base mercenary cost
2nd Place: +2 Trade Slots, +1 Order, -2 discount to base mercenary cost
1st Place: +3 Trade Slots, +2 Order, -2 discount to base mercenary cost, free Regiment of Renown