Post by Kho on Jun 1, 2017 9:59:28 GMT
Kingdom Name: The Holy Union of Haiho-Ausvinthus and True Eshara
Race: Dwarves (35%), Grey Elves (30%), Goblins (25%), Humans (10%)
Elves- The elder folk.
Long lived: Elves live for several lifetime of a man as such they learn skills.
Elven Monarchs may have three retinue types.
Only the Finest: As the eldest of races elves are picky about what they define as splendor.
+1 permanent Splendor. Splendor must be equal to HALF of total population or face public order effects.
Dwarves- Masters of steel and stone.
Expert Miners: None are better at extracting minerals from the earth.
All provinces produce +1 Supplies
Land-dwellers: The dwarves prefer to avoid travel that doesn't involve their own legs.
Naval units cost 50% more in gold and resources.
Goblins- The survivors.
Populous: Before men met goblins they used to say "breed like rabbits". Now they say rabbits breed like goblins.
Goblin mobilization yields 5 units for every 2 population (round up), instead of 2 for every 1.
Short lived: The average goblin lives half the lifetime of a man, and as such tend to focus on mastering one aspect of their lives.
Goblin Monarchs have only one retinue type, and normal retinues rarely gain traits. Goblins also have a malus to healing casualties.
Humans- The rising tide.
Omnipresent: Especially since the Aedakom conquest, humans are everywhere. They are quite aware of this situation, and they use it to their advantage.
Subterfuge Actions by human realms are more likely to succeed.
Live Like Flies, Die Like Flies: When faced with the longevity of elves, the tough skin of orcs, and the stamina of dwarves, human physical durability isn't much to brag about.
Humans take double normal attrition from all sources.
Long lived: Elves live for several lifetime of a man as such they learn skills.
Elven Monarchs may have three retinue types.
Only the Finest: As the eldest of races elves are picky about what they define as splendor.
+1 permanent Splendor. Splendor must be equal to HALF of total population or face public order effects.
Dwarves- Masters of steel and stone.
Expert Miners: None are better at extracting minerals from the earth.
All provinces produce +1 Supplies
Land-dwellers: The dwarves prefer to avoid travel that doesn't involve their own legs.
Naval units cost 50% more in gold and resources.
Goblins- The survivors.
Populous: Before men met goblins they used to say "breed like rabbits". Now they say rabbits breed like goblins.
Goblin mobilization yields 5 units for every 2 population (round up), instead of 2 for every 1.
Short lived: The average goblin lives half the lifetime of a man, and as such tend to focus on mastering one aspect of their lives.
Goblin Monarchs have only one retinue type, and normal retinues rarely gain traits. Goblins also have a malus to healing casualties.
Humans- The rising tide.
Omnipresent: Especially since the Aedakom conquest, humans are everywhere. They are quite aware of this situation, and they use it to their advantage.
Subterfuge Actions by human realms are more likely to succeed.
Live Like Flies, Die Like Flies: When faced with the longevity of elves, the tough skin of orcs, and the stamina of dwarves, human physical durability isn't much to brag about.
Humans take double normal attrition from all sources.
Monarch: Recimir Aulus the Chosen-of-Eshar, Avatar of the Gods, Keeper of the Throne of Words, Master of the Worlds Spiritual and Temporal (Captain and Regiment of Renown / Logistics Commander / Field Commander): Crowned in 886 YP, at the age of five, the fifty-four-year-old Recimir is widely loved and respected for his many victories and formidable reputation. This is further aided by the fact that pretty much everyone believes him to be an Avatar of the Gods and directly selected by the foremost God of the Esharan Pagan pantheon, Eshar. His prestige is further enhanced domestically and amongst all those who follow the Esharan creed by the fact that he sits upon the legendary Throne of Words - the throne upon which his ancestors the Kings of Old Eshara sat upon. Only those who are worthy, it is said, can sit upon it and survive. He is married to a daughter of former-Recimer Hairuwulf Theudis, Invera Theudis.
Capital: The Tripartite Cities of Datnee, Árheimar, and New Crimsamara
Capital Province: The Tripartite Provinces of Datnee, Árheimar, and New Crimsamara
FOCUS: Choose two categories that your nation is strong in and one category where it is weak to receive starting nation traits.
- Provinces -
- Population - Strong
- Cities -
- Colonies - Weak
- Military - Strong
- Fortification -
Military: [CONFIDENTIAL]
Troop Positions:
- The 1st Esharan Army [CONFIDENTIAL]
Commanded by- Legatus [General] Corinn Aqard, Lord Commander of The King's Guard (aka 1st Royal Union Demi-Lancers Regiment).
Positioned in- [CONFIDENTIAL]
Made up of-CONFIDENTIAL
- The 2nd Esharan Army [CONFIDENTIAL]
Commanded by- Legatus [General] Brenhilda Sikyas, Audvakr of the Holy Knight order of Thurismod.
Positioned in- [CONFIDENTIAL]
Made up of-CONFIDENTIAL
History: The independent states of Haiho and Ausvinthus came together over one hundred years ago, united by their shared religion, external threats, and mutual dependence on one another. It was agreed, in those early days, that the Union would be ruled by a Recimir (as Ausvinthians called their sovereigns) who would be aided by a legislative body, known as the Union Council, which would have in it representatives of the interests of the respective peoples of the Union. With Aedakom influence never having truly penetrated so far north - and all penetration having been ousted either way - the Union became one of the first states to re-establish a powerful Esharan Pagan presence in the North. The Union's first Recimir was none other than the famed Hairuwulf Theudis, who had lived in the times of Old Eshara and carried within his heart a great love for the Esharan kings of old. It has been over one hundred years since then, and much has changed.
The Union swiftly rid itself of the isolationist tendencies of its predecessor states and entered a period of swift growth and progress. This was stymied after 850 YP when tensions in the North caused over 15 years of instability and war. The Union maintained its neutrality rigorously, though dwarves were not averse to profiteering by selling supplies to all sides. Now an actively growing state, supported by money-savvy dwarves, diligent elves, and a religion that encouraged learning and innovation, it was not long before this translated into ambitions of territorial expansion. The decadent but extremely rich neighbouring nations of Gurd and Thrum, who had historically caused great suffering to the people of the Union, seemed like fine targets for the Unions newly reformed military. The Frontier War kicked off in 867 YP, though the Union's advances were checked for a while by Gurdish forces. This was not to last, as a nomadic invasion by the Vaigayar's proved too much for Gurd's already overstretched forces, and they broke before the Union's fury. By 884 both Thrum and Gurd had ceased to be, and further campaigns by the Union meant that soon enough land the Vaigayars had passed through was annexed to the Union. Vaigayar migration south beyond the mountains caused instability in Gospodar where the Kezur of the Vaigayar and Godspodors warred over the Granite Crown and control of the Almur. To ensure the civil war would not flood over into the Union, the Recimir the only pass through the mountains destroyed.
The Union now had a direct border with the Sefti Cerdigonian Commonwealth. Meanwhile, internal changes meant that in 886 the Recimir Hairuwulf resigned from his post in favour of a five-year-old human child named Aulus. He was brought to them by Haldwin the Sage, who declared that he, Aulus, was the Chosen-of-Eshar and Avatar of the Gods, in whose veins ran the pure, unadulterated blood of the Old Kings of Eshar who sat upon the sanctified Throne of Words. He would lead the Union to glory, and he would reclaim all of Eshara for the glory of the Gods. Hairuwulf became the Boy-Recimir's' chief advisor, and Haldwin his mentor and guide. With tensions growing on the Union-Commonwealth border, the Commonwealth drove harder for its own union - with its neighbour and long-time ally the Kingdom of Berranda. Together they formed the so-called Holy Empire of Eshara (a name that the Union does not recognise, calling it instead 'the Fraudulent Entity'). Under the leadership of Aulus the Chosen-of-Eshar, the Union has continued its progress and its armies have been put to the test as they subjugated some lands to the west and south, and expanded somewhat to the north. Led by their Recimir on many of these occasions, it has cemented the reputation of Aulus as a formidable commander, and his troops as amongst the finest in the land. The question only remained: where would the eagle-eyed Recimir turn his eyes next?
Placement: Territories of the Union of Haiho and Ausvinthus as well as the forests north of it, Gurd, and Northern and Western Thrum. Borders the so-called Holy Empire of Eshara to the east, the Ikegami Clan and the United Kingdoms of Almuria and Beg Gurhim (formerly Gospodar) to the south, and Orc clans to the west.
Other:
Haldwin the Sage
Hairuwulf Theudis
Invera Theudis
Aulus the Chosen-of-Eshar