Post by zurajai on Nov 24, 2015 4:40:00 GMT
Kingdom Name: The Almuric Horde of the Gospodars (The Gospodars)
Race: Almur (Giants)
Origin: New Invader
Religion: The Almuric Search (Other)
Monarch: Kezur (Chief) Yurok Szaboyar-Szekeres, Stonehand. (General/Explorer)
Starting Points: 22 Points
-- 3 Additional Villages (9 Points)
-- Change 1 Village to Gold (5 Points)
-- Change 2 Village to Stone (6 Points)
-- Change 1 Village to Lumber (2 Points)
Capital: Mog Bhelnom
Districts and expansions
Core: Palace/ Expansions -
Core: Artisan Block/ Expansions - Mint (Artisan Block and Mint applied to Gold Village)
Core: Market/ Expansions -
Core: Temple/ Expansions -
Core: Traditional Barracks/ Expansions - Militia Armory
Core: Meeting Grounds/ Expansions - N/A
Settlements:
4 Food Villages (4/turn Saltpeter from Trait)
2 Stone Villages (2/turn Iron from Trait)
1 Lumber Village (1/turn Iron from Trait)
1 Gold Village (1/turn Iron from Trait)
Military:
2 Musketeers
1 Pikes
History:
The Early Period
The history of the Almur is separated into five distinct epochs of varying length and historical note. First in the Archaic Period, the earliest point in Almuric history that consisted of early hunter-gatherer societies and the very beginnings of the Almuric social consciousness that led to the development of early ritual behavior and animism. It was in this period that the idea of the unknown deity was cemented into Almuric religion and culture forever and would be the greatest legacy of the period left on Almur society. Although conflict was semi-common during this time period, inter-tribal warfare was rare and disputes were usually solved with threat of violence rather than blows.
The Classical Period
The second distinct epoch in Almur history is known as the Early of Classical period, a time noted for the abandoning of earlier hunter-gatherer societies in order to embrace more sedentary lifestyles in proto Hearth-homes. It was in this period that the practices of metallurgy, masonry, and agriculture became far more prevalent as permanent, stone-hewn settlements developed around volcanic fissures and cave networks that supported the growing reliance on agriculture over nomadic gathering of resources. It was during this time that inter-tribal warfare became the norm as the abundance of resources was reduced by a growing population. Metallurgy, which had been rare even in the late Archaic Period, led to advancements in weapons and armor that allowed for a scale of warfare previously unprecedented in the Almuric North. Small, professional warbands loyal to the nobles of their Hearth-Homes raided into lands of hated rivals to take captives in the form of slaves, resources, and the perceived honor of warfare. The period came to an end with the rise of the High Kings of the Almur and the creation of the Almur Empire.
The Imperial Period
With the founding of the Almur Empire the Classical Period gave way to the Middle or Imperial Period, an epoch known as the Golden Age to Almuric scholars as it held the period of the most growth and the highest reaching power of the Almuric Empire and the Almur race. The conquest of the Almuric North by the soon to be Naryur, the High King of the Almur, Yuron Szekeres. The direct descendants of Yuron ruled the Almuric Empire for nearly five hundred years before the death of the last Szekeres Naryur at the hands of an unknown and unrecorded enemy and the line was past up the kinship to the closest known relation of the time, passing into the hands of Ur Durand Antall, whom migrated his entire Hearth-Home to the capital upon receiving the title Naryur and ascending to the throne. The Antall line of Kings ruled the Empire unbroken for nearly a millenium before the lines eventual collapse from civil war among two claimants to the throne. With the end of the Antall line came the last line of the High Kings when a daughter of the union of the Antall line and a lesser Hearth-Home ascended to the throne. She would become famed as the greatest Empress the Almur ever had, perhaps one of if not the greatest rulers in their history, as Naryur Virag Szaboyar-Szekeres. Her line would reclaim the name Szekeres and would bare it to the very end of the Almur history.
With a powerful monarchy and the religion and culture of the Almur concrete and unchanging, the Imperial Period saw the greatest growth in technology, the arts, and warfare. It was in this time that blackpowder was first discovered and the resource was quickly put to use in rituals, entertainment, and warfare. The firearms of the early Imperial Period were simplistic yet effective and the further evolution of these weaponry led to the forefathers of the firearms used in the modern era. The development of firearms, as well, led to the idea of less destructive forms of warfare when it came to the physical form that left a great deal more individuals casualties of war with wounds that would be easily repaired in the afterlife. It was during this time that the necropoli of the Almur began and reached their height as Hearth-Holds build vast, hollowed out artificial mountains to bury their petrified dead in to await the discovery of the creator. An era of relative peace gripped the Empire even as the sun began to set on the Almuric realm.
The Cataclysm
By far the shortest of all the epochs, the Late or Cataclysmic Period came about during an increase in volcanism in the region and led to the complete collapse of the Almuric Empire. Within the first year the Naryur, Zoltan Szekeres, was killed during a massive earthquake that destroyed the capital and shook the Empire to it's core. Zoltan, having never had children, left the Empire without an heir and a mad scramble by all those with claim to the thrown ensued. The Granite Crown, the symbol of Imperial authority said to have been carved from the ivory of Yuron Szekeres himself and the very stone upon which his first conquests were held, had been shattered into nearly a dozen pieces, each one claimed by an individual claimant of the throne so as to cement their rule. Thirty years of civil war followed as the Empire of the Almur was smote to the ground by the earth itself and the death blow came from its very own hand.
The Searching Period
Following the ravages of the Cataclysm the once great empire of Yuron Szekeres was in ruins. With a great loss of life now marring their race and the few resources left unable to sustain the massive population still extant, many of the survivors of the now shattered holds joined in following their Hearth-Holds into the tundra in search of new homes. The Modern or Horde period had begun. The individual hordes, led by the descendants of those original claimants to the throne of Szekeres now titled Kezur, wandered aimlessly in all directions; some to the east, towards the sea, while others went west and south into the great unknown while the most desperate went north in search of their ancient home. Occasionally these hordes would cross paths again, either coming into conflict or trading before parting ways. In this time several pieces of the Granite Crown were gathered by the hordes and piece by piece they were reforged, leaving the hordes with a crown that mirrored their people; barely reforged and missing far too many pieces for their own good.
The Gospodars, led by Kezur Yurok Szekeres, originally come from the now legendary Hold of Gospvarog and have held together under the rule of Yurok for the last century and a half. They have found themselves in the lands now lost to the Survaekom Empire, the so-called "North". It is here that Yurok sees a home for his people and a place where his son, Kharok, and all his descendants to come can finally call home.As the horde of the Gospodars descended into the lands of the fallen Survaek Empire they came about a people in civil war as nations who had once been united under the Survaek Empire were now at each other's throats. The Gospodars continued their march unabated, migrating through the lands that had once been the Ikegami-Commonwealth Border down into the fallen nation of Beg Gurhim.
The Modern Period
It was there that Yurok Szekeres came in contact with the Juturna Corps, the now rogue Imperial Surv-Akur unit that had betrayed their oaths and taken the city of Mog Bhelnom and the surrounding countryside for themselves. At the behest of his advisers and several requests from the local dwarf elders the elderly Kezur declared war on the Juturna Corps. The siege would last nearly a year as the proper equipment was assembled outside the city and the War-Artificers of the horde assembled their great engines of war. The funeral dirge of the city's tyrants was sung by great guns and smoke-belching rams that shattered the walls and allowed the hordes of the Gospodars to spread through the city with powder and steel, putting an end to the tyranny of the Juturna Corps. The Gospodars now hold sway over the city, their Kezur claiming it as his own until such time as it is right to move his horde or the Dwarves tire of their presence; until then, he has sworn to protect the original inhabitants of the city as if they were his own and safeguard the lands his people would call home, if only for awhile.
Placement:
(If you need help deciphering this, just message me)
Race: Almur (Giants)
Origin: New Invader
Religion: The Almuric Search (Other)
Monarch: Kezur (Chief) Yurok Szaboyar-Szekeres, Stonehand. (General/Explorer)
Starting Points: 22 Points
-- 3 Additional Villages (9 Points)
-- Change 1 Village to Gold (5 Points)
-- Change 2 Village to Stone (6 Points)
-- Change 1 Village to Lumber (2 Points)
Capital: Mog Bhelnom
Districts and expansions
Core: Palace/ Expansions -
Core: Artisan Block/ Expansions - Mint (Artisan Block and Mint applied to Gold Village)
Core: Market/ Expansions -
Core: Temple/ Expansions -
Core: Traditional Barracks/ Expansions - Militia Armory
Core: Meeting Grounds/ Expansions - N/A
Settlements:
4 Food Villages (4/turn Saltpeter from Trait)
2 Stone Villages (2/turn Iron from Trait)
1 Lumber Village (1/turn Iron from Trait)
1 Gold Village (1/turn Iron from Trait)
Military:
2 Musketeers
1 Pikes
History:
The Early Period
The history of the Almur is separated into five distinct epochs of varying length and historical note. First in the Archaic Period, the earliest point in Almuric history that consisted of early hunter-gatherer societies and the very beginnings of the Almuric social consciousness that led to the development of early ritual behavior and animism. It was in this period that the idea of the unknown deity was cemented into Almuric religion and culture forever and would be the greatest legacy of the period left on Almur society. Although conflict was semi-common during this time period, inter-tribal warfare was rare and disputes were usually solved with threat of violence rather than blows.
The Classical Period
The second distinct epoch in Almur history is known as the Early of Classical period, a time noted for the abandoning of earlier hunter-gatherer societies in order to embrace more sedentary lifestyles in proto Hearth-homes. It was in this period that the practices of metallurgy, masonry, and agriculture became far more prevalent as permanent, stone-hewn settlements developed around volcanic fissures and cave networks that supported the growing reliance on agriculture over nomadic gathering of resources. It was during this time that inter-tribal warfare became the norm as the abundance of resources was reduced by a growing population. Metallurgy, which had been rare even in the late Archaic Period, led to advancements in weapons and armor that allowed for a scale of warfare previously unprecedented in the Almuric North. Small, professional warbands loyal to the nobles of their Hearth-Homes raided into lands of hated rivals to take captives in the form of slaves, resources, and the perceived honor of warfare. The period came to an end with the rise of the High Kings of the Almur and the creation of the Almur Empire.
The Imperial Period
With the founding of the Almur Empire the Classical Period gave way to the Middle or Imperial Period, an epoch known as the Golden Age to Almuric scholars as it held the period of the most growth and the highest reaching power of the Almuric Empire and the Almur race. The conquest of the Almuric North by the soon to be Naryur, the High King of the Almur, Yuron Szekeres. The direct descendants of Yuron ruled the Almuric Empire for nearly five hundred years before the death of the last Szekeres Naryur at the hands of an unknown and unrecorded enemy and the line was past up the kinship to the closest known relation of the time, passing into the hands of Ur Durand Antall, whom migrated his entire Hearth-Home to the capital upon receiving the title Naryur and ascending to the throne. The Antall line of Kings ruled the Empire unbroken for nearly a millenium before the lines eventual collapse from civil war among two claimants to the throne. With the end of the Antall line came the last line of the High Kings when a daughter of the union of the Antall line and a lesser Hearth-Home ascended to the throne. She would become famed as the greatest Empress the Almur ever had, perhaps one of if not the greatest rulers in their history, as Naryur Virag Szaboyar-Szekeres. Her line would reclaim the name Szekeres and would bare it to the very end of the Almur history.
With a powerful monarchy and the religion and culture of the Almur concrete and unchanging, the Imperial Period saw the greatest growth in technology, the arts, and warfare. It was in this time that blackpowder was first discovered and the resource was quickly put to use in rituals, entertainment, and warfare. The firearms of the early Imperial Period were simplistic yet effective and the further evolution of these weaponry led to the forefathers of the firearms used in the modern era. The development of firearms, as well, led to the idea of less destructive forms of warfare when it came to the physical form that left a great deal more individuals casualties of war with wounds that would be easily repaired in the afterlife. It was during this time that the necropoli of the Almur began and reached their height as Hearth-Holds build vast, hollowed out artificial mountains to bury their petrified dead in to await the discovery of the creator. An era of relative peace gripped the Empire even as the sun began to set on the Almuric realm.
The Cataclysm
By far the shortest of all the epochs, the Late or Cataclysmic Period came about during an increase in volcanism in the region and led to the complete collapse of the Almuric Empire. Within the first year the Naryur, Zoltan Szekeres, was killed during a massive earthquake that destroyed the capital and shook the Empire to it's core. Zoltan, having never had children, left the Empire without an heir and a mad scramble by all those with claim to the thrown ensued. The Granite Crown, the symbol of Imperial authority said to have been carved from the ivory of Yuron Szekeres himself and the very stone upon which his first conquests were held, had been shattered into nearly a dozen pieces, each one claimed by an individual claimant of the throne so as to cement their rule. Thirty years of civil war followed as the Empire of the Almur was smote to the ground by the earth itself and the death blow came from its very own hand.
The Searching Period
Following the ravages of the Cataclysm the once great empire of Yuron Szekeres was in ruins. With a great loss of life now marring their race and the few resources left unable to sustain the massive population still extant, many of the survivors of the now shattered holds joined in following their Hearth-Holds into the tundra in search of new homes. The Modern or Horde period had begun. The individual hordes, led by the descendants of those original claimants to the throne of Szekeres now titled Kezur, wandered aimlessly in all directions; some to the east, towards the sea, while others went west and south into the great unknown while the most desperate went north in search of their ancient home. Occasionally these hordes would cross paths again, either coming into conflict or trading before parting ways. In this time several pieces of the Granite Crown were gathered by the hordes and piece by piece they were reforged, leaving the hordes with a crown that mirrored their people; barely reforged and missing far too many pieces for their own good.
The Gospodars, led by Kezur Yurok Szekeres, originally come from the now legendary Hold of Gospvarog and have held together under the rule of Yurok for the last century and a half. They have found themselves in the lands now lost to the Survaekom Empire, the so-called "North". It is here that Yurok sees a home for his people and a place where his son, Kharok, and all his descendants to come can finally call home.As the horde of the Gospodars descended into the lands of the fallen Survaek Empire they came about a people in civil war as nations who had once been united under the Survaek Empire were now at each other's throats. The Gospodars continued their march unabated, migrating through the lands that had once been the Ikegami-Commonwealth Border down into the fallen nation of Beg Gurhim.
The Modern Period
It was there that Yurok Szekeres came in contact with the Juturna Corps, the now rogue Imperial Surv-Akur unit that had betrayed their oaths and taken the city of Mog Bhelnom and the surrounding countryside for themselves. At the behest of his advisers and several requests from the local dwarf elders the elderly Kezur declared war on the Juturna Corps. The siege would last nearly a year as the proper equipment was assembled outside the city and the War-Artificers of the horde assembled their great engines of war. The funeral dirge of the city's tyrants was sung by great guns and smoke-belching rams that shattered the walls and allowed the hordes of the Gospodars to spread through the city with powder and steel, putting an end to the tyranny of the Juturna Corps. The Gospodars now hold sway over the city, their Kezur claiming it as his own until such time as it is right to move his horde or the Dwarves tire of their presence; until then, he has sworn to protect the original inhabitants of the city as if they were his own and safeguard the lands his people would call home, if only for awhile.
Placement:
(If you need help deciphering this, just message me)