Post by aspenivan on Nov 24, 2015 1:28:14 GMT
Kingdom Name: Free City of New Byrnis
Race: Human
Origin: Post-Southern
Religion: Orthodox Aedak
Monarch: Grand Mayor Ishui Veliu (Architect / Administrator)- Matriarch of the famous House Ishui, long-established in New Byrnis, Veliu is a respected Master Architect and former Councilor in the Imperial Bureaucracy. She is known for her balance of pragmatism and honor, as well as her open views on Aedakom theology. Like her House as a whole, Grand Mayor Ishui stands in a permanent rivalry with House Sujjid (under its matriarch Adjuran Sujjid).
Starting Points:
Change 2 villages to Iron (4 Points)
Change village to Saltpeter (2 Points)
Change 1 village to Wood (2 Points)
2 Extra villages (6 Points)
Castle with Star Walls (8 Points)
Capital:
Core: Palace/ Expansions- Royal Gardens
Core: Artisan Block/ Expansions-
Core: Docklands/ Expansions- Arsenal
Core: College/ Expansions- School of Fine Arts
Core: Traditional Barracks/ Expansions-
Core: Southern Trade District (Byrnis)/ Expansions-
Settlements:
1 Fortress (Star Walls)
3 Food Villages
2 Iron Villages
1 Saltpeter Village
1 Wood Village
Military:
-- 1x Galleass
-- 1x Galiot Squadron
-- 1x Survaekom Square
Non-Permanent Starting Retinue: Eyan Sujjid (Merchant)
History:
The sprawling city of New Byrnis was “founded” by Imperial Survaekom military and administrative forces who saturated the old Northern city of Elias in the early stages of the Conquest. Though its population was (and remains) mixed between those of Southern and Northern origin, its cultural environment very quickly became overwhelmingly Southern.
Upon the establishment of the Northern Contract, New Byrnis was officially made capital of the Northern Empire. It became seat of the Vizier of the North, highest representative and enforcer of the Sword of Aed in the region. This made New Byrnis the center of many networks: Logistical center of the Imperial Fort system, command center of the Northern Surv-Akur, commercial center of the Southern Shores, and diplomatic center mediating the relations of the vassal-lords. Naturally, the city and its surrounding villages grew large and wealthy over the forty years of Imperial rule in the North.
During the Fifteen Years' War, although New Byrnis never had to face the horrors of a siege, it took on heavy burdens in resources and in human life to support Imperial military needs. When rebellions broke out in the South, then-Vizier Adjuran Sujjid secretly negotiated with the lords of Elon and Juturna. The three defected from the Imperial camp as a league, dealing a death-blow to any hope of Imperial victory. Yet, this decision too had costs. The forts and administrative webs that had projected New Byrnis influence crumbled without the Southern Empire to support and defend them, and much of the Northern Imperial army either rejected the defection or deserted outright rather than remain loyal to the Vizier.
Thus, New Byrnis itself emerged from the war relatively unscathed, but its reach and power outside was much diminished. The only remaining Imperial Fort under its authority was the adjacent Yvor's Keep. Most of the city's commercial and diplomatic connections had fallen apart, especially after Mog Bhelnom was lost to the Almur and Juturna swept over by a native rebellion. Only time will tell whether the Free City can reclaim its former glory.
Race: Human
Origin: Post-Southern
Religion: Orthodox Aedak
Monarch: Grand Mayor Ishui Veliu (Architect / Administrator)- Matriarch of the famous House Ishui, long-established in New Byrnis, Veliu is a respected Master Architect and former Councilor in the Imperial Bureaucracy. She is known for her balance of pragmatism and honor, as well as her open views on Aedakom theology. Like her House as a whole, Grand Mayor Ishui stands in a permanent rivalry with House Sujjid (under its matriarch Adjuran Sujjid).
Starting Points:
Change 2 villages to Iron (4 Points)
Change village to Saltpeter (2 Points)
Change 1 village to Wood (2 Points)
2 Extra villages (6 Points)
Castle with Star Walls (8 Points)
Capital:
Core: Palace/ Expansions- Royal Gardens
Core: Artisan Block/ Expansions-
Core: Docklands/ Expansions- Arsenal
Core: College/ Expansions- School of Fine Arts
Core: Traditional Barracks/ Expansions-
Core: Southern Trade District (Byrnis)/ Expansions-
Settlements:
1 Fortress (Star Walls)
3 Food Villages
2 Iron Villages
1 Saltpeter Village
1 Wood Village
Military:
-- 1x Galleass
-- 1x Galiot Squadron
-- 1x Survaekom Square
Non-Permanent Starting Retinue: Eyan Sujjid (Merchant)
History:
The sprawling city of New Byrnis was “founded” by Imperial Survaekom military and administrative forces who saturated the old Northern city of Elias in the early stages of the Conquest. Though its population was (and remains) mixed between those of Southern and Northern origin, its cultural environment very quickly became overwhelmingly Southern.
Upon the establishment of the Northern Contract, New Byrnis was officially made capital of the Northern Empire. It became seat of the Vizier of the North, highest representative and enforcer of the Sword of Aed in the region. This made New Byrnis the center of many networks: Logistical center of the Imperial Fort system, command center of the Northern Surv-Akur, commercial center of the Southern Shores, and diplomatic center mediating the relations of the vassal-lords. Naturally, the city and its surrounding villages grew large and wealthy over the forty years of Imperial rule in the North.
During the Fifteen Years' War, although New Byrnis never had to face the horrors of a siege, it took on heavy burdens in resources and in human life to support Imperial military needs. When rebellions broke out in the South, then-Vizier Adjuran Sujjid secretly negotiated with the lords of Elon and Juturna. The three defected from the Imperial camp as a league, dealing a death-blow to any hope of Imperial victory. Yet, this decision too had costs. The forts and administrative webs that had projected New Byrnis influence crumbled without the Southern Empire to support and defend them, and much of the Northern Imperial army either rejected the defection or deserted outright rather than remain loyal to the Vizier.
Thus, New Byrnis itself emerged from the war relatively unscathed, but its reach and power outside was much diminished. The only remaining Imperial Fort under its authority was the adjacent Yvor's Keep. Most of the city's commercial and diplomatic connections had fallen apart, especially after Mog Bhelnom was lost to the Almur and Juturna swept over by a native rebellion. Only time will tell whether the Free City can reclaim its former glory.