UNIQUE UNITS
Jotun DragonshipsProfessional Navy unit (3 ships, 210 Raider Marines)
Requirements: Arsenal, Professional Navy slot
Special Rules:
- May travel up rivers
- High deck
- Ignores normal penalties for giant naval units
The true warship of the Jotun clans. A longship writ large enough to hold a full complement of Jotun veteran raiders. These are the vessels that forged the jotun's vast northern dominion in the past.Elonese RangersSpecial Levy unit (100 ranged cavalry)
Requirements: 1 unit permanently raised per village, as per Town Watch rules; mobilization only raises two normal village levies per village
Special Rules:
- Endurance - Ignores human attrition malus
- Scouts - Counts as Explorer for army bonuses
- Guerilla Warfare - Significant bonus to ambush, raiding, harassment, hit-and-run
- Undisciplined - Poor morale and cohesion in conventional battle
Rangers are frontiersmen, trappers, hunters and guardians, who live on the fringes of civilization. They're used to living and fighting by their wits and skills, and have honed senses of perception and practiced tactical instincts to look for the edge in each situation and find the weaknesses and vulnerabilities of their opponents. They are extremely savvy as scouts, spies and guerrilla fighters, knowing how to take advantage of darkness, the environment and stealth to plan ambushes and sabotages, which allows them to overcome enemies who vastly outnumber them.
Firetooth Veteran MilitiaSpecial Levy Unit (1,000 gun infantry)
Requirements: One out of every three levies raised must be a Veteran regiment; no more, no less
Special Rules:
- Experienced - Reload faster than standard musket levy, more accurate, and have better discipline
- Wheel-lock muskets - Can fire in the rain without penalty
- Honored Veterans - Other levies are less likely to break while fighting alongside Veteran Militia
The older and wealthier Firetooth generally have better equipment and more experience than the raw, young recruits. Often they've upgraded their ancestral guns and purchased better armor, melee weapons, and extra supplies for the battlefield. The younger generations tend to honor and revere these regiments for their accomplishments and the honor they've gained in battle. Ikegami Honor GuardProfessional Army unit (500 melee cavalry)
Requirements: Master Armourer, 2 Professional Army slots, 1 Food Slot, 1 Iron Slot, 8 Gold, -2 Gold/turn upkeep
Special Rules:
- Fast and hard hitting like Lancers, but with the durability and cohesion of Knights
- Can use bows as secondary weapon
- Nigh unbreakable morale
- May disobey dishonorable orders
Only the best men and women make it into the Honor Guard, these mounted Samurai are often seen in the company of great generals and the Daimyo and his family, their dedication is absolute and their devotion unquestionable. They plunge into enemy lines uncaring of the number of their foe, eager to tear apart those who would threaten their lord and clan with spear, katana, or bow.Sefti-Cerdigonian Sylph BerserkersProfessional Army unit (1,000 infantry)
Requirements: Blacksmith, Professional Army slot, Food slot, 6 Gold
Special Rules:
- frightens nearby enemies
- very powerful charge
- unbreakable morale
- will not disengage from a melee, even if ordered to, until utterly exhausted or annihilated
Whether they've dishonored themselves or committed some crime, the path of the berserker is seen at one last attempt to regain honor in the afterlife and atone. The source of the berserkers strength is unknown: some say it is the dark priests that exist within the warband, some say it has something to do with the spirits they partake in before battle, others say they are possessed by the spirits of the ancestors or the bear and wolf of the forest. Regardless, once engaged in close combat, Sylph berserkers will not abandon the field until they or their enemy are dead.Navaren Andalusian RangersProfessional Army Unit (400 infantry)
Requirements: Armourer, Professional Army slot, Food slot, 8 Gold
Special Rules:
- Sylph sharpshooters – No malus to accuracy when flying
- Significant bonus to endurance while flying
- Inspire nearby allied troops
The Andalusian Rangers are a group of elite bowmen, handpicked by the King's own guard to behave as a specialized, expert, marksmen unit. Their name comes from a legendary warrior in Navaranese history, who from his own records was from a place named 'Andalusia'. He fought in the War against the Empire, and grew to great status, eventually becoming a martyr, though not before being a near-household name. Hessnyan HarquebusierProfessional Army unit (500 cavalry)
Requirements: Master Armourer, Professional Army slot, Food slot, Iron Slot, 4 Gold
Special Rules:
- Excellent speed
- Effective as both charge cavalry and mounted gun skirmishers
A quick charging force armed with sabers and armoured with cuirass and light sallets and bevors. With the introduction of matchlock firearms, they were equipped with harquebuses to accentuate their power as light cavalry. Their main strong suits are skirmishing, breaking the enemy on the charge, and pursuing the routed enemy; they are neither trained nor equipped to endure protracted melees.Wolfwyrd Lochaber RegimentProfessional Army unit (1,000 infantry)
Requirements: Armourer, Professional Army slot, Food slot, Iron Slot, 4 Gold
Special Rules:
- Halberdiers of the Northwest Wastes – replaces Halberdier unit type, improved charge and shock value
- Foraging – can operate at full capacity in hostile territory with minimal supplies
Wielding wide-bladed lochaber axes, this is a lightly armored foot unit that relies on broad sweeping strokes to cut through pikes and spears, slicing holes in organized defensive formations. Additionally, the long axe can serve similar to a halberd in formations against cavalry charges. These elite soldiers exemplify the nomadic lifestyle of the Wolfwyrd, and they excel at obtaining food through foraging (or pillaging) when normal supply lines are not an option.Southern Tribal Militia
Special Levy unit (500 cavalry)
Requirements: Three units per mobilized Southern Tribal nomad camp (special village); no other unit type can be raised from such villages
Special Rules:
- Horseborn Warriors - Skill and armament equivalent to Horse Archers, but with city levy equivalent cohesion and morale
- Clan Loyalties - Likely to disregard orders and act on the initiative of their own officers, if they disagree with the overall commander
Traditional soldiers of the steppe peoples of the Southern Tribes, much like the soldiers with which the Prophet-Emperor Raegar carried out his conquests. They are skilled but somewhat unruly warriors. Unlike most modern armies, their command structure is very decentralized, and every clan chief is a war-leader in their own right. This can make them difficult for generals to control in battle, but many commanders believe their ferocity makes up for their borderline-insubordinate tendencies.Imperial Survaekom SquareProfessional Army unit (1,000 infantry + 20 cannons)
Special Rules:
- Integrated Pike-and-Shot Regiment – 600 musketeers and 400 pikes in single unit
- Infantry Guns – 20 small 2-pounder cannons integrated into unit
- Relentless Drill – bonus to cohesion, reload rate, and fire drills; resistance to fatigue
A mix of soldiers formerly separated into Waentaerom (pikes) and Vokorynom (muskets), now referred to simple as “Survaekom Square” after the famously resilient formations deployed against the Toreyan Dynasty in the Second Raethonite War, these form the mainstray of the Surv-Akur. They are the pinnacle of Survaek's modern combined arms doctrine, including pikes and muskets and light artillery in the same formation, creating a backbone of steel for the Imperial Army.Imperial Yvorom CavalryProfessional Army unit (500 cavalry)
Special Rules:
- Adaptable Medium Cavalry – Use swords, shields, and bows all with professional skill
- Rapid Response Force – Improved speed, bonus to maintaining good order in chaotic situations
- Frontier Patrollers – Improved perception; bonus to cohesion when spread out or divided in sub-units
These medium cavalry divisions were first developed under the reign of Empress Khei Khaitis the Just to protect the dynasty against rebellious nobles, but they were given the name of her son Yvor. Trained in a mix of Southern Tribal and Khaitis traditions, they fight with bow and sabre and shield. The highly adaptable Yvorom are the vanguards, flank-guards, raiders, scouts, and rangers of the Surv-Akur.Emperor Gun Battery
Professional Army Unit (20 guns, 200 soldiers)
Special Rules:
-- Gun-Howitzer: Can fire at higher trajectories than field and siege batteries, can use explosive and carcass (fire-bomb) shot.
-- Large Caliber: Power comparable to siege guns but range of field guns.
Imperial military doctrine has always favored standardization, but in artillery this proved problematic with the number of specialized pieces needed to fit different roles. However, one of the last contributions of the great military reformer Vokoryn Khaitis (great uncle of Vokoryn II) was a new hybrid breed of gun that would prove effective as a field cannon, howitzer, and medium-range siege gun all in one. After its great success in the Second Raethonite War, the design was refined, fully standardized in its 21-pounder version, and adopted as the primary weapon of the Surv-Akur's artillery arm.Imperial GalleonProfessional Navy unit (1 ship, 300 marines, 30 swivel guns)
Special Rules:
- Ship of the Line – durability and high decks of Carrack + firepower of Galleass
- Surv-Vyaez Marine Guards – professional morale/cohesion, improved rate of musket fire, complement includes 30 swivel guns
Nothing symbolizes the power of the Surv-Vyaez more than the mighty galleon. In the wars against the Esharan Empire, many times a few galleons laid waste to scores of heathen ships.Vaekirate Warden RegimentProfessional Army unit (500 Infantry)
Requirements: Armourer, Professional Army Slot, 1 food, 1 Iron
Special Rules:
- Orthodox Investigators - Skilled at investigation and trained to recognize heresy and unrest.
- Simple Travelers - Bonus to infiltration and avoiding recognition when traveling in small groups
- Irregular Fighters - Bonus to irregular combat and skirmishing
The eyes of Aed in the north. Wardens travel across the land providing their services to the common people and watching for heresy. With light armor, swords and pistols they are trained for irregular fighting against a wide variety of potential enemies.Heirschaarom SquareProfessional Army unit (1,000 Infantry)
Special Rules:
- Integrated Halberd-and-Shot Regiment - 600 Halbediers and 400 Muskets in unit
- Fanatical Resolve - Significant bonus to morale
- Duty and Mastery - Bonus to all combat, increased cohesion.
Raised from the numerous orphans found across the Survaekom Empire and it's vassal-states, the Heirschaarom make up the formidable elite military of the Vaekirate and the backbone of the Vaekirate Guard. From they day they were adopted by the Vaekirate they have been trained for war and the defense of the faithful and their servants. Each is deployed in partial plate and military robes with their famed halberds and Messarom sabers or the fearsome muskets borne by southern troops during the initial invasion of the North.
Heirschaarom Dragoons
Professional Army unit (500 Cavalry)
Special Rules:
- Dragoons - Effective both dismounted and mounted, skilled skirmishers.
- Fanatical Resolve - Significant bonus to morale
- Duty and Mastery - Bonus to all combat, increased cohesion.
Medium cavalry with few equals, each Heirschaar has elements trained and deployed as skirmishing medium cavalry in order to support the standard halberd square of the Heirschaar. These formidable cavalry rest in a comfortable mid position between the lighter Yvorom Cavalry of the Empire and the far heavier Khaitis Knights. Deployed with similar equipment to their footslogging comrades, Dragoons are further armed with a brace of pistols along with their decently armored steeds.Wasteland Warg-Riders
Special Levy Unit (500 Cavalry)
Special Rules:
- Warg Mounts - Improved maneuverability in all terrain, bonus to melee combat while mounted, warg mounts may continue to fight if Rider is killed
- Wastelanders - Can operate at full capacity with minimal supplies in rough terrain
- Opportunistic Followers - Likely to abandon or disregard commanders who are perceived as weak or are defeated in battle.
The feared warg-riders of the Western Wastes are known for two things: their ability to hunt, fight and live in the desolate wastes, and the magnificent and terrifying mounts they ride. Shod in rough leather and armed with bow, blade, and the teeth and claws of their mounts, they are deadly in both melee and ranged combat. Wastelanders are defined by shifting clan loyalties and prefer to follow strong and victorious leaders - they will swiftly abandon a warchief who cannot turn promises into victories.